The controls are applied to a stripped-down take on a typical Tony Hawk adventure. Tony Hawk's Proving Ground lets your create your own skater, and manage their character, story and style from start to finish. Tony Hawk’s Proving Ground is the ninth game in the Tony Hawk series, and one would think that the formula is getting stale. Career skaters are the ones who make skateboarding look easy . All of this same stuff is present in the 360/PS3 release. Every time you accomplish a certain number of tasks, you'll unlock a new skate park and another pro skater will start appearing in all of the parks you've opened up to that point (giving you additional challenges to complete). For example, if you're told to follow the camera crew around, you'll get more money for performing 15 tricks on cue than you will for 10. My PSN name is USNavyBrother. Loads and loads of real world tricks and transitions to see and learn, Can customize your own character and edit his moves to an extent, Story mode offers a wider variety of challenges than Sk8land did, Online mode offers Web site integration and clan support, May seem like just more of the same if you're tired of Tony Hawk. Tony Hawk's Proving Ground for the Wii is a good game with classic gameplay and creative controls. © 2021 GAMESPOT, A RED VENTURES COMPANY. The game also features the typical sort of multigenre soundtrack that you'd expect from the series. Tony Hawk's Proving Ground – Review Wii . Read honest and unbiased product reviews from our users. What has changed, though, is the style of the graphics. As you'd expect, the slow-motion effect gives you more hang time, which in turn means you have more time to link kicks and grabs together. The goal for … on October 24, 2007 at 6:17PM PDT. Tony Hawk's Proving Ground review Tony Hawk's: Proving Ground The good: New "Nail the Trick" features Better looking graphics Beginning to become … The game is a port of the next-generation versions and includes many of the same environments, goals, characters, etc. This flaw is just the beginning. On the other hand, the PlayStation 2 version has the typical Tony Hawk control set. Matches played online over Wi-Fi are a little jittery but totally playable. Tony Hawk's Proving Ground features deeper customization than ever before, including a Video Editor with full-featured editing tools and visual effects for creating epic skate videos, and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad. It's lackluster on its own merits. Getting the hang of the controls does take a while mainly because there are dozens upon dozens of skater moves and tricks to learn. Proving Ground is a cloudy, early Winter's day, with the worst of Autumn's drizzle over, but before it's become snugglingly cold. Now, they look crisp and realistic--or as realistic as the limited polygon output of the DS allows. They also include collecting things like video tapes and the letters that spell "S-K-A-T-E." It isn't possible to accomplish all of the goals in a single run, which means there's some incentive to replay each park multiple times to complete the overall checklist. Proving Ground was met with mixed to positive reviews upon release. Fictional skate parks set in such places as Baltimore or Chicago provide plenty of ramps, rails, and even a space shuttle or two. You can only grind around various cityscapes for so long, after all. Tony Hawk's Proving Ground Summary : For the first time in the Tony Hawk skating franchise, players have the freedom to define their character, story and style based on the way they play. Tony Hawk's Proving Ground is a disappointing entry in the series, especially when compared to such an innovative title as EA's skate. Wall slides, wallplants, and spine transfers also let you change course without breaking your trick chain. Skate fans will also appreciate the brief video clips showing the game's pro skaters in action doing what they do best. The graphics are amazing for a PS2 game, and it's not choppy at all. You can link up with players locally or through Wi-Fi and compete in any of 10 different competitions. This is the PS3 version of the game. Tony Hawk's Proving Ground released for the majority of platforms in an attempt to reestablish itself as the undisputed king of extreme sports. Special tricks are high-risk, high-reward tricks that can be performed while grinding in midair or during a manual. Goals include scoring milestones, as well as gap and transfer challenges. Basically, if your style meter is full and you're about to land on your face, you can distract the judges with a tantrum to hold onto the points you'd otherwise lose. GameSpot may get a commission from retail offers. Tony Hawk: Proving Ground is an experience that is easily forgettable on the Wii due to a unfathomable slaughtering of the controls and a poorly constructed port that looks like an early Gamecube game. Some chunks don't have anything interesting to skate on, and it's a pain to move around the city and go back to accomplish different goals, especially when those goals aren't very good to begin with. If you key in a button sequence in the air or near an edge, your onscreen persona will kick, grab, grind, or handplant just as you've indicated. Some of them don't match up so well, so you'll occasionally hear the sound of your board grinding on a metal rail, but you're pretty clearly grinding on concrete. Tony Hawk's Proving Ground is so fun and well-made. You can also try to outscore other players in the wireless or online modes all while exploring the surrounding environment and performing tricks at your own whim or pace. You can look at stats, join a clan, and participate in tournaments. Taken side by side, the Wii version looks a bit cleaner around the edges. You'll also encounter street challenges, which set you up to grind specific lines, manual past set markers, and so on. Tony Hawk’s Proving Ground is a solid complement to the console versions and the best Tony Hawk game on the Nintendo DS. Instead, it simply layers more variety, customization, and polish on top of everything that people loved from earlier installments. Tony Hawk's Proving Ground Review More variety, more customization, and better multiplayer make this the best portable Tony Hawk game yet. … Frank Provo PS5 Restock Updates: Check Latest Stock, Updates, And More, Xbox Series X Restock Updates: Check Inventory At GameStop, Amazon, Best Buy, Microsoft, And More, By As always, if you simply want to pick a pro skater and forgo the story, Tony Hawk's Proving Ground offers the standard timed classic mode that has been with the series since its inception. That experiment must not have been popular with the powers that be because the newest game, Tony Hawk's Proving Ground, takes the series back to its open-ended roots. PS5 Restock Updates: Check Latest Stock, Updates, And More, Xbox Series X Restock Updates: Check Inventory At GameStop, Amazon, Best Buy, Microsoft, And More, By Jeff Gerstmann Another sweet aspect is how the game makes the distinction between hardcore and career-style pro skaters. A great game, but could be better. Cheats. Tony Hawk's Proving Ground lets your create your own skater, and manage their character, story and style from start to finish. For the most part, Proving Ground looks and sounds just like Tony Hawk's American Sk8land did two years earlier. You'll hear tracks from Foo Fighters, Nirvana, and Smashing Pumpkins, among others. Unfortunately, most of the animation appears to be recycled from previous games and doesn't look so hot. American Sk8land was, admittedly, a quickly mastered Tony … this is a review for Tony Hawks Proving Ground for the PS3 and Xbox 360. Reviews, previews, screenshots, movies, trailers, and downloads for Tony Hawk's Proving Ground for the PlayStation 3 (PS3). Find helpful customer reviews and review ratings for Tony Hawk's Proving Ground - Nintendo Wii at Amazon.com. on October 23, 2007 at 6:07PM PDT. As a fan of the Tony Hawk series, I find it extremely fun to string along risky combos and jam out to rebellious 90s rock.But Tony Hawk Proving Ground is the black sheep of this flock. Red light/green light is a goofy contest in which points are gained by performing tricks when the light is green and lost by performing them when the light is red. For Tony Hawk's Proving Ground on the Wii, a reader review titled "Another Activision game bites the dust". Sure, you’re not getting the Rigger Editor or Video Editor, but you do get to skate around in three cities with fundamentally fun gameplay. The visuals get the point across and look all right compared to other recent PS2 and Wii games. The sound effects, like the animations, are largely recycled. When you fly off a roof then trigger a photo opportunity, you have to draw lines and circles on the touch screen to perform gesture tricks. © 2021 GAMESPOT, A RED VENTURES COMPANY. ALL RIGHTS RESERVED. When you're falling back to solid ground, you can initiate a transitional move, such as a footplant, revert, or manual, to keep the combo multiplier growing while you speed toward the next ramp or rail. Log In to add custom notes to this or any other game. [image1]Making you start over is the hallmark of the Tony Hawk franchise, and Tony Hawk’s Proving Ground for the Nintendo DS doesn’t change that. Tony Hawk's Proving Ground Review. Notify me about new: Guides. You can take on goals in different orders, but it doesn't feel as if there are very many of them. Reviews, previews, screenshots, movies, trailers, and downloads for Tony Hawk's Proving Ground for the PlayStation 3 (PS3). I continue my look at the Tony Hawk's franchise with Tony Hawk's Proving Ground. Tony Hawk’s Proving Ground does a great job of bringing the Proving Ground experience to the Wii and PS2. Those developers are Page 44 Studios, who have turned out a version of Tony Hawk's Proving Ground for the PlayStation 2 and the Wii. There are also unique types, such as horse and red light/green light. However, the controls are laid out logically and never feel unwieldy. In both cases, the game runs way too fast and the controls aren't tight enough to properly control your skater at this high rate of speed. Can Tony Hawk still regin as king with Skate on the block? However, it's all awfully straightforward, and none of the goals are especially interesting or memorable. ALL RIGHTS RESERVED. You can build your own custom skater and skate park in the story mode, as well as tackle challenges for up to seven skate parks in the classic mode. The game is a port of the next-generation versions and includes many of the same environments, goals, characters, etc. For each park, you're given a list of goals and two minutes during which you need to complete as many goals as possible. The catch is that there just isn't as much of it on the Wii and PlayStation 2, and the levels feel a little empty as a result. They've all been squeezed onto the Wii Remote and Nunchuk, but they neither feel intuitive nor take advantage of the Wii's unique strengths. Also, your status will occasionally result in rewards being transferred back into the game. About the only concession made for the Wii version is that the screen makes note of every time you move the Remote or Nunchuk, so you can at least see what it's detecting and adjust if that isn't what you're trying to do. Tony Hawk's Proving Ground builds on that solid foundation. The behind-the-back viewpoint and smooth frame rate haven't changed either. If you've been keeping up with the Tony Hawk series on the DS, you'll recall that the previous game, Downhill Jam, shifted the focus from linking sick tricks together in free-roam skate parks to doing so in claustrophobic downhill courses. Tony Hawk invented a new sub-genre within the sports category of videogames. Tony Hawk's Proving Ground Review This version of Proving Ground makes it pretty clear that the priority for the Tony Hawk series is not on this platform. The catch this time around is that there are three different types of main goals: the competitions and photo-taking of the career lifestyle, the rough-and-tumble world of hardcore skating, and the level-editing and climbing of the rigger. Tony Hawk's Proving Ground Summary : For the first time in the Tony Hawk skating franchise, players have the freedom to define their character, story and style based on the way they play. As you manipulate the D pad and ride your board around one of the game's expansive 3D skate parks, you'll notice plenty of edges, rails, ramps, quarter pipes, or other interesting surfaces with which to interact. DS PlayStation 2 PlayStation 3 Xbox 360. Tony Hawk’s Proving Ground does a great job of bringing the Proving Ground experience to the Wii and PS2. Furthermore, if you play against people on your friend code list, you can voice chat during the match. If you've played a Tony Hawk game in the past, you'll realize the developers haven't done anything to tinker with how the classic mode in this game works. The last option, the temper tantrum, is a bizarre ability that's taught to you by Bam Margera in the story mode. You'll see better renditions of skaters, such as Tony Hawk and Bob Burnquist in your lifetime, but these are fine. The story mode in Proving Ground is set up similarly to the story mode in previous games, in that you roam around looking for pro skateboarders and then try to complete the tasks they ask of you. The levels feel sort of barren and lacking in features, and the cutscenes that introduce the goals are all video that was taken from the real-time cutscenes found in the other versions of the game. All told, Tony Hawk's Proving Ground is a "classically" styled Tony Hawk game that, for better or worse, doesn't really bring anything new to the Tony Hawk experience. Just about the only new option is the ability to save a run from each park as a "video" clip that you can watch later. By … Presumably due to technical limitations, the "one large world" concept of the other versions isn't present on the Wii and PS2. You have to stop, hit a menu, and load up another section of the world to take on different goals. But it never feels quite right when you're aggro kicking for more speed by continually lifting the Remote, or when shoving both halves of the controller forward to perform an attack. Work on Tony Hawk's Proving Ground began six months earlier than usual, because Neversoft wants this to be a benchmark in the series. And if you happen to be playing on the Wii, you also get to deal with a pretty bad set of controls. Whatever you say about the previous game, Downhill Jam, it did at least offer a solid multiplayer mode with a good selection of match types suitable for as many as four players in both local and online connections. Without a doubt, the best thing Proving Ground offers over Downhill Jam in terms of online functionality is integration with the game's official Web site. To that end, the lesson tutorials and the challenges the pro skaters give you in the story mode will gradually lead you through the basics to the finer points of spooling out massive combos. Point: Tony Hawk's Proving Ground is far more challenging than the first Tony Hawk DS game. A neat part of this game's story mode is that you actually get to outfit one of the parks with ramps, rails, and other structures of your choice. As for the audio, the digitized groans and board effects sound spot-on, while the 13 different grunge music tracks provide a fitting soundtrack. Career skaters get Nail-The-Trick, Nail-The-Grab, and Nail-The-Manual (Nail-The-Manual is not present in the PS2 version, Wii version or the DS version). If one run of games is a victim of its own success, it is the Tony … They don't have the cartoonlike cel-shaded outlines anymore. In TH's Proving Ground you are trying to get a team or earn skating spots or even making a sho… There are the usual suspects: score challenges, endurance challenges, and eliminations. Reviews. But you don't need to compare this to the other versions of the game to see its shortcomings. For Tony Hawk's Proving Ground on the PlayStation 2, GameFAQs has 4 reviews. In addition to using the buttons to perform various tricks, you can tap spots on the touch screen when your style meter is full to execute special tricks, activate a slow-motion effect, or bail out into a temper tantrum minigame. The Tony Hawks series started with it's first release called "Tony Hawks pro skater" and has moved on to many improved versions such as pro skater 2, 3, 4, underground, American wasteland and project 8 all … That means you're left with a third-rate Tony Hawk game that uses some of the elements from the main versions. The graphics fall short and there is no online component, but it is a very entertaining title on the whole. Performing realistic tricks and learning how to link them together into monumentally lengthy chains has always been the hallmark of the Tony Hawk series. GameSpot may get a commission from retail offers. Then there's the PlayStation 2 and Wii versions, which aren't nearly as fresh as the 360/PS3 take on the game…which wasn't especially fresh to begin with. The PS3 and 360 obviously had the most work put into them, and the games were clearly designed for those systems. Recently that has changed, and the folks at Activision are feeling the pressure. These tasks vary in difficulty and provide different levels of cash reward for how well you complete them. As with many multiplatform games, the different versions operate on multiple tiers. Reviews, previews, screenshots, movies, trailers, and downloads for Tony Hawk's Proving Ground for the Xbox 360 (X360). That's not a negative because the polygon-rendered characters still look decent and the 3D environments still pack plenty of detail. The Tony Hawk series has been the only skater series for quite some time. With the core developers of the Tony Hawk franchise off and skating on the PlayStation 3 and Xbox 360, the other console versions have been turned over to different developers. It merely takes time for every button's purpose to become ingrained. Also, it's weird that there are "levels" to begin with. In short, you have some control over how your park and skater develop. The Tony Hawk series has seen better days on all platforms, but the PS2 and Wii releases are especially shabby this year. On Metacritic, both the Xbox 360 and PlayStation 3 versions had an average score of 72, the PlayStation 2 version had an average score of 65, and the Wii version had an average score of 57. And that aspect is definitely in full force in Tony Hawk's Proving Ground. We've already seen how Proving Ground on 7th gen systems was the last GOOD Tony Hawk game. ... Stuff like this happens all of the time in Tony Hawks Proving ground for the Nintendo Wii. Literally every button on the system is put to use to let you go wild on those surfaces. The gameplay is fun and … Jeff Gerstmann has been professionally covering the video game industry since 1994. Now that the main games in the series have moved on to a larger and somewhat more realistic style of level design, it's hard to go back and break it down into chunks again for these lesser versions. 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